Thomas

Thomas is the NWR's number 1 engine. He runs the Ffarquhar branchline.

Timeline
He first appeared on CBR1 and used to spawn at Tidmouth Sheds, but was moved to Ffarquhar Sheds. In CBR2, he is located at Tidmouth Sheds. There is also a Steelworks, Mini, Model Series and LBSC variant, which is spawns at The Scrapyards, the second spawns near to Ffarquahr Sheds which was a tribute to EpicJudeTV, the third spawns at a mine behind Tidmouth Sheds and last one spawns at Crovan's Gate. The LBSC version was eventually removed. He latter appears on CBR3, and was located at Tidmouth Sheds and was later moved to Ffarquhar Sheds. On CBR3's Narrow Gauge, he spawns at Crovan's Gate. A narrow gauge version of him spawns at The Wharf sheds. He then appears in Take on Sodor, spawning at Tidmouth Sheds, but was later moved to Ffarquhar Sheds. There are 4 Thomas variants on this game: LBSC, Streamlined, Reboot and Naughthy Railway versions. The first, used to spawn in Knapford Yard, but was later removed. The Streamlined and Reboot versions were added on the Vicarstown Update and spawn at The Gamepass Sheds near Kellsthorpe Road. His last variant spawned at Vicarstown Sheds, but was removed, he last appears in Percy's Cool Beans Railway and spawns at Tidmouth Sheds. There are 2 Thomas variants on this game: Reboot and Sodor Fallout versions. The Reboot version spawns at the Scrapyard as a gamepass. The Sodor Fallout version of him spawns at a gamepass shed at Crovan's Gate.

Trivia

 * Thomas was the first engine to be made in all of the CBR games, with the exception of CBR2. Percy was the first to be made for in that game.
 * Thomas used to have 4 unused faces in CBR3, but they were removed.
 * Thomas and Toby are the only engines to have more then 4 changeable faces in CBR1, each having 8.
 * In CBR3's Narrow Gauge, he briefly had a feature where he could bounce, but it was removed after his model was updated.
 * In the early days of CBR3, he had his S23 Upgrades, but were removed.
 * In CBR3 and CBR3's Narrow Gauge, his current model's eyes disappear if you click on them. This was fixed in the first game on May 26, but it is still present on the latter.